Percent Progress and Learner Velocity provide two additional ways to understand your students' progress in ST Math.
Percent Progress is a measure of how much of a year's worth of puzzles (depending on their grade level) students have completed. Journey Objectives and Assignments both award progress.
- How to make the most of Percent Progress: Use this measure to help you ensure that students are making progress through the curriculum. Because the research is clear that the more students play, the more benefit they gain, this metric helps you use puzzles and minutes to understand where your students are. If students are not making enough progress, consider setting goals for puzzles and minutes perhaps using Data Trackers.
- Does 100% mean the student has completed the grade level curriculum? No, it means that the student has completed a year's worth of puzzles. That allows ALL the work a student does to count towards 100%.
- PK - 750 puzzles
- TK - 1000 puzzles
- K-1 - 2500 puzzles
- 3000 puzzles for Grades 2-4
- 2500 puzzles for Grade 5
- 3000 puzzles for Grades 6-7
- 2400 puzzles for Grade 8
- What happens when a student gets to 100%? They keep going! When a student completes all the puzzles in a grade level, they are started back at the beginning of their current grade level Journey so they always have something to play. Note: replayed puzzles are not added to % Progress.
Learner Velocity shows how many puzzles per minute the student is solving. Because ST Math is self-paced, this measure will vary as students work through different math content.
- How to make the most of Learner Velocity: Just as students who read more slowly might take longer to read a book, some students will take longer to work through ST Math Objectives. In order to ensure that all students play as many puzzles as possible, students with lower velocities will need extra time to play. Students who are working through the program quickly (high Learner Velocity) might benefit from assignments, opportunities to connect their learning with writing tasks, or using the ideas for Early Finishers.
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