An important goal of ST Math is that students take a conscious role in their learning so they can more easily apply what they learn in ST Math to other situations. Animation provides immediate and informative feedback, so it should be used to help students figure out the answers to puzzles for themselves. When students are stuck, teachers can access the game to see what students are being presented and can even play the game from that page to be able to coach the student through the puzzle using facilitating questions to help them figure it out for themselves using the Learning Cycle.
The teacher's role should include the following, but parents can help with this as well.
- Monitor students while they are working.
- Periodically ask students how they are “winning” the games.
- Ask questions (like the ones below) to learn what they’re thinking.
- If students are “stuck,” use the Learning Cycle to help students figure it out for themselves.
You can also use Facilitating Questions to help students who are stuck.
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See also: Turning on unlimited Jiji's